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When the PC computer hit the scene, few people saw it as an advertising tool. But “Surface“, Microsoft’s PC-killer, is built for brands.  

For all the talk of interactivity, virtual worlds and Web 2.0, little has changed in terms of how we interface with the information age since the PC and mouse came on the scene in the 1980s.  But the touch-screen-operated “Surface” may soon spark the next wave in the digital revolution, killing the PC and the mouse, and replacing them with a computer that is an organic extension of our physical world. Thirty years ago Bill Gates predicted a PC on every desktop,” says Mark Bolger, director of marketing for Microsoft’s Surface. “Thirty years from now, with surface computing, we envision an environment in which every desktop can be a PC, as will potentially every wall, counter and appliance. You’ll see a wide range of Surfaces with surface computing technology and we believe that this will become pervasive both inside and outside of the home.”

So what is it? 

It’s hard to make a coffee table look sexy, and harder still if you’re Microsoft, which regularly plays the ubiquitous girl-next-door to Apple’s iconic sex symbol. But in Surface, Microsoft finally combined robust computing power with eye-popping aesthetics that can inspire its own legions of brand evangelists. What sets Surface apart is a sleek chassis that delivers a new order of functionality, bridging the divide between the physical and the virtual. The first thing you notice is Surface’s glass top, which allows for touch-screen operation without a single button. And while you might be tempted to shout, “Look, a giant iPhone,” doing so misses the point. Surface isn’t like a giant iPhone; it’s more like an open window into cyberspace, beckoning one and all to synchronize physical reality with digital possibility. Surface computing is a completely intuitive and liberating way to interact with digital content,” Tom Gibbons, VP of Microsoft’s productivity and extended consumer experiences group, told CNN after Microsoft debuted the table at The Wall Street Journal’s D: All Things Digital conference in May. “It blurs the lines between the physical and virtual world. By using your hands or placing other unique everyday objects on the surface you can interact with, share and collaborate like you’ve never done before.“ 

What does it do?


At the WB press junket, a member of the Surface team demonstrates the digital table for a crowd of amazed onlookers by ordering drinks and food. It’s a sponsored application, and so she’s using her fingers to pick through a picture-heavy, information-rich Starwood Hotel menu. When she reaches the whisky of her choice, a tap of the finger displays a host of information about the product. Similarly, the food offerings come complete with an ingredient list and just about anything else you might want to know about what you’re eating. When the bill comes, payment is almost too easy. Placing two credit cards on the table, the check is divided between all parties simply by dragging each item to the appropriate card. No math, no hassle. 
The ease with which the ordering and the bill are handled is something you haven’t seen with computers until now. Sharing the menu and the bill are as simple and natural as reaching across the table and handing a friend the salt. However, what happens beneath the surface is what makes Surface so unbelievable. A party of 10 at a restaurant could easily order and sort out a bill within seconds all without pressing a single button or stopping to discuss who ordered what and who owes how much. 

While Surface makes for a cool and easy interface for users, its appeal to brands is enormous. Consider the food and drink demonstration. While working in the same familiar space (a coffee table), a large group of people are able to browse, examine, select and pay for a slew of competing brands. It’s on the Surface platform where Microsoft is able to blend the best of the internet – unlimited access to information, with the best of the physical world – a tried-and-true experience of face-to-face interaction and communication

By fusing the digital with the physical, Surface allows two or more people to carry the all-too-familiar Coke vs. Pepsi debate (for example) onto the internet, harvest the relevant information, share it, make their choice and pay for their sodas all with less effort than it takes to go to either beverage-maker’s website. It’s on the Surface platform where Microsoft is able to blend the best of the internet – unlimited access to information, with the best of the physical world – a tried-and-true experience of face-to-face interaction and communication It’s on the Surface platform where Microsoft is able to blend the best of the internet – unlimited access to information, with the best of the physical world – a tried-and-true experience of face-to-face interaction and communication

It’s on the Surface platform where Microsoft is able to blend the best of the internet – unlimited access to information, with the best of the physical world – a tried-and-true experience of face-to-face interaction and communication 

“It’s a dramatic step forward in the way that we interact”, according to Bolger from Microsoft.  We are learning that surface computing is breaking down the traditional barriers between people and technology, providing effortless interaction with digital content,” Bolger says. “Similar to the way ATMs changed how people got money from the bank, surface computing is changing the way people will interact with all kinds of everyday information from photos to maps to credit cards and paint. 

How does it change things?

“The last time I bought a cell phone, I did two things. First, I went online and searched for cell phones that were compatible with Verizon, my carrier. I got detailed product specs, professional reviews and a dizzying array of user comments. I narrowed my choices down to a few phones, but I balked before I could bring myself to enter my credit card number. I wanted something no website could give me: I wanted to touch the phone, to hold it in my hand, feel its weight and ultimately make the purchasing decision after examining the phone’s intangible qualities.

I drove to my local store. 

My local Verizon store gave me what I wanted, but it also gave me a headache. Beset by crying babies, less-than-stellar sales people and more choices than I really needed. I nearly walked out. But I was there to actually see some phones, and you can’t do that online. The problem, aside from the overall retail experience, was that once inside the store, I had to work hard to collect all the information I had so easily found online. Of course, this problem is probably nothing new to you. But it’s worth pointing out that kids born this year may never really understand the online/offline dilemma I’ve just described.” 

With a price tag in the $10,000 range, Microsoft isn’t pushing Surface as a consumer product, yet (that day is still three to five years out). For now, Surface will be an in-store shopping aide. While shopping for a new cell phone, you have a choice for finding information on the different models available, you can surf the web for hours or head to a cell phone retailer that has Microsoft Surface,” Bolger says. “In the future, you’ll be able to combine those experiences by literally being able to place different phones on Surface and do side-by-side comparisons of specs, features and prices.” 

Just as Starwood worked with Microsoft on a food and beverage selection for Surface, T-Mobile has signed on as the official cell phone partner. Choosing a cell phone, at least a T-Mobile cell phone, will be a different animal. Soon, people will be able to go to T-Mobile stores and sort through an array of plans, comparing each graphically enhanced option on a side-by-side basis, moving information across the screen with their fingers.

When they’re ready for the physical phone, a potential buyer will simply put as many phone’s as they like onto Surface, which will instantly display all the information they would have found about a particular model while surfing the internet. Once the buyer selects his phone, payment is as simple as placing his credit card on the table. But Surface, with its emphasis on interactivity and sharing, also lets the buyer easily move his phone book to his new phone or swap information with someone else at the table. 

What we’re doing with Surface is introducing a completely new interaction experience that changes the way that people interact with digital information,” Bolger says. “We’re currently focused on the leisure, entertainment and retail markets in which Surface will change the way that people shop, dine and interact with one another. In many ways, we’re introducing technology where it simply wasn’t present before.
 
What about the brands? 


Right now, Microsoft has four Surface partners: T-Mobile, Harrah’s, IGT and Starwood. According to Bolger, the plan is to expand the platform as the technology becomes more widespread. But for those brands that are participating with Surface, the sky could be the limit in terms of how they engage their customers. Microsoft wouldn’t disclose its ad-serving plans for Surface, but Bolger highlighted the strength of the platform as a tool for reaching people by calling it “the beginning of true virtual interactivity.”  For an advertiser, it means being able to reach more than one person at once in a collaborative end-user environment,” Bolger says. “Surface engages consumers through natural hand-gestures, touch and everyday physical objects. For example, if I want to share a hard copy photograph with you, I just slide it across the table. The same gesture works for digital content with Surface — mirroring the way we interact in the real world – because I can actually touch and move a digital photo in the same way I would a printed photo.”

In other words, the points of connection between a print, TV and digital campaign just evaporated.              

 

The Web is coming into maturity. The question arises, what are the trends/future-trends of the Web. In my opinion, the biggest trend in 10 years time won’t necessarily be via a computer screen. Your online-activity will be mixed with your “web-presence”, travel, and objects you buy or act with. Also, a lot of “crossover” will occur among the 10 trends below (and more) and there will be Web technologies that become enormously popular that we can’t even begin to predict now. With that in mind, the following are my 10 Web trends to look out for over the next several years…

1. Semantic Web
In a nutshell, the Semantic Web is about machines talking to machines. It’s about making the Web more ‘intelligent’, or as some describe it: computers “analyzing all the data on the Web - all the content, links, and transactions between people and computers.”  The core idea of the “Semantic Web” is to create the “meta-data” DESCRIBING data, which will enable computers to process the “meaning” of things. (Is that nebulous enough for you?) - Once computers are equipped with semantics, they will be capable of solving complex semantically-optimization problems.

So when will the Semantic Web arrive? Well, some of the foundation is already there: RDF, OWL, “micro-formats” are a few. But, no doubt it will take some time to annotate the world’s information and then to capture personal information in the “right” way. We’re getting closer, but we are probably a few years off still before the big promise of the Semantic Web is fulfilled.
 

2. Artificial Intelligence
“AI” is probably the ultimate “Next Big Thing” in the future-history of computing, AI has been the dream of computer scientists since the ‘50s - when Alan Turing introduced the Turing test to determine a machine’s capability to participate in human-like conversation. In the context of the Web, AI means making intelligent machines. In that sense, it has some things in common with the Semantic Web vision. We’ve only begun to scratch the surface of AI on the Web.
 

3. Virtual Worlds
“Second Life” gets a lot of mainstream media attention as a future Web system. But there are many other virtual world opportunities. As the younger generation grows up and infrastructure is built out, virtual worlds will become a vibrant market all over the world in the next 10 years.  It’s not just about digital life, but also making our real life more digital. On the one hand, we have the rapid rise of Second Life and other virtual worlds. On the other we are beginning to annotate our planet with digital information, via technologies like “Google Earth.”

4. Mobile
My personal favorite is “the Mobile Web.” It’s already big in parts of Asia and Europe, and it received a kick in the US market in 2007 with the release of Apple’s iPhone. To me, this is just the beginning. In a very short period of time, there will be many more location-aware services available via mobile devices. ; such as getting personalized shopping offers as you walk (or drive?) through your local mall; or perhaps getting map directions while driving your car; or maybe hooking up with your friends on a Friday night. Look for the big Internet companies like Yahoo and Google to become key mobile-portals, alongside the mobile-operators: Nokia, Sony-Ericsson, Palm, Blackberry and Microsoft
 

One of the main issues with the Mobile Web has always been usability. The iPhone has a revolutionary user-interface that makes it easier for users to browse the Web, using zooming, pinching and other methods. Not to be under-ignored with the iPhone is a strategy that may expand Apple’s sphere of influence, from web browsing to social networking and even possibly web-search.
 

5. Attention Economy
The “Attention Economy” is a marketplace where consumers agree to receive services in exchange for their attention. Examples include: personalized news, personalized search, alerts and recommendations to buy. The Attention Economy is about the consumer having choices - they get to choose where their attention is ’spent’. Another key ingredient in the attention game is relevancy. As long as the consumer sees relevant content, he/she is going to stick around - and that creates more opportunities to sell.
 

Expect to see this concept become more important to the Web’s economy over the next decade. We’re already seeing it with the likes of Amazon and Netflix, but there is a lot more opportunity yet to explore from startups.
 

6. Websites as Web Services
More and more of the Web is becoming “re-mixable”; the entire system is turning into both a platform and a database. Major websites are going to be transformed into web services - and will effectively expose their information to the world. Such transformations are never smooth – in other words, scalability is a big issue and legal aspects are never simple. But, it is not a question of *if* websites become web services, but WHEN and HOW.
 

The transformation will happen in one of two ways. Some websites will follow the example of Amazon, and Flickr and will offer their information via an API. Others will try to keep their information proprietary. The net effect will be that unstructured information ALWAYS gives way to structured information - paving the road to more intelligent computing.

7. Online Video / Internet TV
This is a trend that has already exploded on the Web – but, you still get the sense there’s a lot more to come. In October 2006 Google acquired the hottest online video property on the planet, YouTube.

Later on that same month, news came out that the founders of Kazaa and Skype were building an Internet TV service, named Joost. In 2007, YouTube continues to dominate. Meanwhile Internet TV services are rapidly getting off the ground.
 

It’s fair to say that in 10 years time, Internet TV will be the standard way of watching TV. (totally different to what it is today.) Higher quality pictures, more powerful streaming, personalization, sharing, and much more - it’s all coming over the next decade. A bigger question is: how will the current mainstream TV networks (NBC, CNN, etc) adapt?
 

8. Rich Internet Apps
As the current trend of hybrid web/desktop apps continues, expect to see “RIA” (Rich Internet Apps) continue to increase in use and functionality. Adobe’s AIR platform (Adobe Integrated Runtime) is one of the leaders, along with Microsoft with its Windows Presentation Foundation. Also in the mix is “Laszlo” with its open source platform “OpenLaszlo,” and there are several other startups offering RIA platforms.
 

Rich Internet Apps allow sophisticated effects and transitions that are important in keeping the user engaged. This means developers will be able to take the amazing changes in the Web for granted and start focusing on a flawless experience for users. It is going to be an exciting time for anyone involved in building the new Web, because the interfaces are finally catching up with the content.
 

9. International Web
While the US is still the major market on the Web, in 10 years time, things might be very different. China is often touted as a growth market, but other countries with big populations will also grow - India and African nations for example. But right now, the US market makes up over 50% of web-users. On the other hand, “comScore” reported in November 2006 that 3/4 of traffic to top websites is international. They further pointed out that 14 of the top 25 US Web properties now attract more visitors from OUTSIDE the US than from within. That includes the top 5 US properties - Yahoo! Sites, Time Warner Network, Microsoft, Google Sites, and eBay.
 

10. Personalization
“Personalization” is a strong theme, particularly with Google. What can we expect over the next decade? Recently, at a SEO conference, a Lead Software Engineer for Personalization at Google was asked:  “Will there be a ‘Personal Page-Rank’ system in the future.

He replied:  “We have various levels of personalization. For those who are signed up for Web History, we have the deepest personalization, but even for those who are not signed up for Web History, we personalize your results based on what country you are searching from. As we move forward, personalization will continue to be a gradient; the more you share with Google, the more tailored your results will be.”
 

If nothing else, it’ll be fascinating to track how Google uses personalization over the coming years – (AND how it deals with the privacy issues).

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